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When mirroring the mirrored side of the object gets inverted (just like a normal mirror). I need the mirrored object to be exactly the same as the other one. Much more like a live duplicate so when I edit the first object the same thing gets applied to the duplicate. How would I do this? If there is no way using the UI then there sure must be a way to do this in a script, right?

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You can press Alt + D to create an instance (live duplicate as I called it in the question)

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Or, you can apply an array modifier set the offset to what you want and then start doing what you want on the original mesh. After you're done hit apply

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