I am new to Blender, and I just figure out a way to let textures display correctly as how I imagine on my model. I add two source texture images directly in the UV editor, and the textured model looks fine in 3D View Port.
I don't know which step I did wrong. Is there anyway to bake textures exactly as how they appear in 3D View port? I've been doing research about this online for two full days and I cannot get it to work. The purpose of my model is to be exported as a game asset to Unity. Any help would be greatly appreciated. Thank you! (BTW: The original .blend file is included in the comment to this post in case anyone needs to look at it. Thanks.)