When building a game made with the Blender Game Engine, is the resulting program native? If not what is it compiled into?


1 Answer 1


The binary that executes the game (i.e. Blenderplayer) is native code compiled from a combination of C and C++. I don't think there are any Python based Blender operators that run when you play a game. So yes it's completely 'native'.

If you choose to extend the game with Python script, which will be interpreted at runtime with a Python 3.3 (as of Blender 2.70) interpreter, then it will be a mix of 'native' component and interpreted scripts.

Unless you are doing some serious Python coding, the performance overhead of Python is very small.

  • $\begingroup$ very nice, so this would theoretically make a blender built game more efficient than one made using java (in an IDE such as eclipse), am i correct? $\endgroup$ Mar 27, 2014 at 18:01
  • 2
    $\begingroup$ @KonnerRasmussen One could correctly assume that yes with respect to the languages. $\endgroup$
    – iKlsR
    Mar 27, 2014 at 20:57

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