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I am facing an issue modeling this shape. Any clue? Target Shape

This is as far as I could get:

enter image description here

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  • $\begingroup$ Maybe this can help topologyguides.com $\endgroup$ Jun 7, 2017 at 2:03
  • $\begingroup$ Select the top of the base you have made and extrude up. Select the side of the new extrusion and extrude it outwards. $\endgroup$
    – sambler
    Jun 7, 2017 at 8:18
  • $\begingroup$ @sambler: Not quite what I am looking for, but thanks. $\endgroup$ Jun 7, 2017 at 13:10

2 Answers 2

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My finished model looks like this. Of course topology may be different- it's your decision how you set the edge flows. Here's the .blend for you to study: enter image description here

It's too broad modeling task to describe every step, that's why I used a screencast keys in my .gifs. Begin with extruding the cube horizontaly, then subdivide it using edge loops (Ctrl+R). Add a circle (with 8 vertices) and bridge the extruded cube's end with it (W-->LoopTools-->Bridge). Your base mesh is ready. Rest is a matter of using blender modeling tools to tweak some vertices as pictured below.
enter image description here enter image description here enter image description here enter image description here enter image description here

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  • $\begingroup$ Mashaa Allah Tabarak Allah, this is awesome. $\endgroup$ Jun 8, 2017 at 17:24
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Try extruding the top, rotating, and extruding again to make the handle then alter it in sculpt mode.

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  • $\begingroup$ I am trying to find an easiest way. Sculpting is a tool I want to avoid on this model. But I will give it a try. Thanks though. $\endgroup$ Jun 7, 2017 at 13:12

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