I am facing an issue modeling this shape. Any clue?
This is as far as I could get:
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Sign up to join this communityMy finished model looks like this. Of course topology may be different- it's your decision how you set the edge flows. Here's the .blend for you to study:
It's too broad modeling task to describe every step, that's why I used a screencast keys in my .gifs. Begin with extruding the cube horizontaly, then subdivide it using edge loops (Ctrl+R). Add a circle (with 8 vertices) and bridge the extruded cube's end with it (W-->LoopTools-->Bridge). Your base mesh is ready. Rest is a matter of using blender modeling tools to tweak some vertices as pictured below.
Try extruding the top, rotating, and extruding again to make the handle then alter it in sculpt mode.