I am facing an issue modeling this shape. Any clue? Target Shape

This is as far as I could get:

enter image description here

  • $\begingroup$ Maybe this can help topologyguides.com $\endgroup$ – Duarte Farrajota Ramos Jun 7 '17 at 2:03
  • $\begingroup$ Select the top of the base you have made and extrude up. Select the side of the new extrusion and extrude it outwards. $\endgroup$ – sambler Jun 7 '17 at 8:18
  • $\begingroup$ @sambler: Not quite what I am looking for, but thanks. $\endgroup$ – Turki Yanksar Jun 7 '17 at 13:10

My finished model looks like this. Of course topology may be different- it's your decision how you set the edge flows. Here's the .blend for you to study: enter image description here

It's too broad modeling task to describe every step, that's why I used a screencast keys in my .gifs. Begin with extruding the cube horizontaly, then subdivide it using edge loops (Ctrl+R). Add a circle (with 8 vertices) and bridge the extruded cube's end with it (W-->LoopTools-->Bridge). Your base mesh is ready. Rest is a matter of using blender modeling tools to tweak some vertices as pictured below.
enter image description here enter image description here enter image description here enter image description here enter image description here

  • $\begingroup$ Mashaa Allah Tabarak Allah, this is awesome. $\endgroup$ – Turki Yanksar Jun 8 '17 at 17:24

Try extruding the top, rotating, and extruding again to make the handle then alter it in sculpt mode.

  • $\begingroup$ I am trying to find an easiest way. Sculpting is a tool I want to avoid on this model. But I will give it a try. Thanks though. $\endgroup$ – Turki Yanksar Jun 7 '17 at 13:12

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.