I'm creating a forward roll animation for my character, and my problem is that if I put that animation and any other animation after it with a blend, then the character does the reverse rotation during the blend time. It's because the rotation on X axis goes from 0 to 360° during the animation, so as the next animation starts at 0° the blend does what it is supposed to do by going from 360 to 0°. Is there a way to tell blender to just rotate to the nearest angle?



Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.