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I'm creating a forward roll animation for my character, and my problem is that if I put that animation and any other animation after it with a blend, then the character does the reverse rotation during the blend time. It's because the rotation on X axis goes from 0 to 360° during the animation, so as the next animation starts at 0° the blend does what it is supposed to do by going from 360 to 0°. Is there a way to tell blender to just rotate to the nearest angle?

Thanks

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