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I am trying to test Blender 2.80 and get used to it. It seems to be the most unique Blender update that I've used. I was able to get very fast interaction in Blender 2.78 Internal viewport using GLSL shading but in 2.80 the viewport is slow and unresponsive. Is there a way to turn on backface culling or other performance-enhancing options

I am trying to move on from OpenGL rendering PBR-based scenes in the Internal engine and move to a fully PBR-based rendering system called EEVEE.

Are there any backface culling or other features that are similar that will enhance my experience?

I have an Intel i5, Intel HD Graphics 3000, 8 GB RAM, installed on my Lenovo Thinkpad X220 Tablet Laptop (not actually a tablet).

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closed as off-topic by cegaton, Duarte Farrajota Ramos, Ray Mairlot, TLousky, Denis Jun 6 '17 at 18:36

  • This question does not appear to be about Blender within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ Blender 2.8 are discouraged for final users at the moment $\endgroup$ – Duarte Farrajota Ramos Jun 6 '17 at 4:49
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    $\begingroup$ I'm voting to close this question as off-topic because it pertains to an unreleased feature, that is still work-in-progress. . $\endgroup$ – cegaton Jun 6 '17 at 5:18
  • $\begingroup$ I don't mind having it voted as off-topic. I'm just new to this forum and didn't know that it was a rule. $\endgroup$ – Caden Mitchell Jun 6 '17 at 5:27
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2.8 builds are snapshots of current development and are intended for testing a preview, not actual work. As parts, such as Eeevee, are not complete, there will be performance issues and bugs, and some features that are not yet present.

Given all of this, I would not yet be expecting any speed or performance features. And I wouldn't be worrying too much about their absence yet either.

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  • $\begingroup$ You are totally right, @Sazerac and yet curiously this happened today $\endgroup$ – Duarte Farrajota Ramos Jun 6 '17 at 4:50
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    $\begingroup$ @DuarteFarrajotaRamos cool. Things are certainly coming along pretty quickly. $\endgroup$ – Sazerac Jun 6 '17 at 5:13
  • $\begingroup$ its beta now!!!!!!!!! $\endgroup$ – bluejayke Jan 7 at 22:08

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