0
$\begingroup$

I'm trying to mod a model for a game. There's no way of editing the position in space in the game, so I need to basically copy the position of the center of mass of the old object to the new one. Is there a way to do this?

$\endgroup$

1 Answer 1

0
$\begingroup$
  • Select source object > ⇧ ShiftS > Cursor to Selected
  • Select target object  > RMB RMB > Set Origin > Origin to Cursor.

Blender <2.8:

  • Select source object > ⇧ ShiftS > Cursor to Selected
  • Select target object  > ⎈ Ctrl⎇ Alt⇧ ShiftC > Center to Cursor.
$\endgroup$
3
  • 2
    $\begingroup$ Could you please elaborate a bit on how you solved it? What mode you were on, what keyboard shortcuts you used? $\endgroup$ Jun 6, 2017 at 4:52
  • $\begingroup$ In object mode. I put all models in their respected spaces that I needed them to be in. I then selected the object that I needed the "center of mass from" then did cursor to selection on that object (shift S), then I selected my new object that I needed with an offset center of mass, and then use (Ctrl+alt+shift+c) to then do origin to 3d cursor. Now when i put the model in game, it will be in a new position which fits further away then the original shape did. $\endgroup$ Jun 7, 2017 at 7:25
  • $\begingroup$ Nice, could you edit your question and add those detail there, please. $\endgroup$ Jun 7, 2017 at 12:51

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .