Raytraced shadow was set to be smooth (Point lamp: 6 samples, 2 size) and solid material produces fine results, but enabling any transparency gives strange blocky parts inside smooth area.
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$\begingroup$ Appears to be a viewport issue. Render is fine. You shouldn't rely on the viewport for render view. (I am aware that this doesn't answer anything.) $\endgroup$– LeanderJun 5, 2017 at 19:50
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$\begingroup$ I was thinking about viewport rendering to radically reduce rendertime, but can't stand such things $\endgroup$– Serge LJun 5, 2017 at 21:55
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