I realise that the GPU can be used in Blender to accelerate rendering, but can the GPU be used to just perform animation/physics simulation?
I'm currently using Blender to import some OBJ files, apply some physics modifiers to them, run an animation/simulation and export the resulting OBJ file, i.e. I'm not using Blender for rendering purposes at all.
I did some performance tests and it seems like a GPU can only utilised for rendering and does not affect the animation/physics simulation performance. Is this correct?
Does anyone know if it's possible to utilise the GPU for physics simulation with any software? Note: I require soft body (cloth) collision physics, not just rigid body.