I have a model I exported from 3dsmax using the .fbx format but all the materials are black so the textures don't show unless I change each material to white. So is there an easier method to doing this as there are hundreds of materials I have to change.

Note: I exported from 3dsmax and imported into blender.

  • $\begingroup$ Possible duplicate of .fbx export why there are no materials or textures? $\endgroup$ – Duarte Farrajota Ramos Jun 4 '17 at 2:15
  • $\begingroup$ no because I have all my materials and textures it's just because my materials are black that the textures don't show $\endgroup$ – Baconsoda Jun 4 '17 at 2:16
  • $\begingroup$ Have you created these materials in Blender, or were they the direct result of importing? $\endgroup$ – Duarte Farrajota Ramos Jun 4 '17 at 2:19
  • $\begingroup$ I state at the beginning that I exported from 3dsmax so it's a result of importing $\endgroup$ – Baconsoda Jun 4 '17 at 2:21
  • $\begingroup$ So how is it not a duplicate, have you read the linked answer? What does it say there? $\endgroup$ – Duarte Farrajota Ramos Jun 4 '17 at 2:22

I tried to figure it out on my own and I found a few traces but I was stuck so I asked for some directions to get it done using python.

So here's the solution to changing multiple materials using python. https://blender.stackexchange.com/a/80737/39857


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