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I'm getting strange shadows on the model:enter image description here the normals are ok (already tried to recalculate them) so I have no idea what this could be. Any suggestion?

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Add an edge split modifier, should clean up the messy normals.

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If you cut those holes using a boolean modifier, your topology is probably mesed up. See: Applied boolean modifier leaving shading artifacts with flat shading

Using auto smooth will most likely fix this issue.

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  • $\begingroup$ thanks for your reply, but unfortunately this didn't work $\endgroup$ Commented Jun 4, 2017 at 11:05

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