0
$\begingroup$

I'm just starting out with blender and I'm running into an issue. I'm trying to align one of the faces of my Ico sphere with 20 sides(Icosahedron) to be equal with the level grid. It doesn't matter which face. Basically I'm just trying to make a D20 sitting on a table.

$\endgroup$
2
$\begingroup$
  1. Create your Icosphere
  2. Add a new Empty object
  3. Turn on Face Snapping
  4. Turn on the Align Rotation with Snapping Target option
  5. Move the Empty object and press Ctrl while transforming to snap
  6. Make it align to one of the desired faces
  7. Afterwards select the Icosphere, then Shift-Select the Empty (so it stays the active object)
  8. Press Ctrl+P to parent the Icosphere to the Empty
  9. You can now move the empty freely wherever you want, and most importantly clear its rotation from the Toolshelf or with Alt+R
  10. When correclty aligned unparent the Icosphere, and optionally apply its rotation if desired with Ctrl+A > Apply > Rotation

enter image description here

$\endgroup$
  • $\begingroup$ Wow that was way more complicated then I thought it would be but it worked like a charm. Thanks for the gif. It helped a lot. $\endgroup$ – Kahless Jun 2 '17 at 17:58
  • $\begingroup$ Blender is unfortunately not very suited for this type of geometric precision modelling. It can do most stuff, it just requires a little more steps than one would like. $\endgroup$ – Duarte Farrajota Ramos Jun 2 '17 at 18:09

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.