So I'm creating roads for my game. When I create 90 degrees turns with the Spin tool, the road spin perfectly and everything, the only thing is that the texture gets stretched out, and I was wondering how I could fix it by saving time. I know how to fix it if I take 2 verticies and straighten them up and doing this with all the others, but I was wondering if I could save time by doing this.
Here is where I want to start the UV mapping :
Any short-cuts or anything I could use to do this fast and easy ?