How can I animate a complete change of geometry in Blender? For example, I want a sphere to turn into a cube from one frame to another. This means the object that I am animating is not only changing the shape of the geometry, but also the face/vertices/edge count. I have viewed this question: Can I replace an object with another object and keep animation? After seeing that question, I was wondering if I could keyframe the change in mesh data. Maybe using a script?
The final result would be a stop-motion effect. I would model a different mesh for each frame. So each frame the object would have a mesh that was different from the last, like a fluid simulation which changes the mesh every frame.
Is this possible? A answer using scripts is welcome as well.