I need your help and advise, I'd like to create a mesh like the below shown image , shall I duplicate a several torus and mix them ?! or create curve and mix them, really I don't have the correct .
I would try doing this with a procedural texture on a torus.
Using a simple voronoi texture and scaling it so that it creates a texture for the vertical strands. And feeding that to control the mix between a transparent and glossy shader.
Then use the same kind of setup but rotated 90 degrees for the horizontal strands.
Then mix the two textures (with a multiply operation), and use the resulting image to control the mix between glossy and transparent, but also use that to create some displacement. Adding a Brightness/Contrast node will give you control for the transparency and the amount of displacement.