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I'm not sure how to ask this so it makes it hard to search, but what is going on with this face? It's a simple triangle. I'm trying to add a face to 3 vertices and it goes completely wonky and doesn't fit in the vertices at all. It's doing this throughout the entire model no matter where I put my faces. What's going on? It kind of looks like it's attaching assumed edges to the centers of my edges where there aren't even vertices.

enter image description here

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  • $\begingroup$ That looks nothing like a "Simple Triangle Face", I see some hair-like loose edges coming out from each vertex. There also seems to be some sort of Subdivision Surface modifier at work there whose output will change the appearance of the mesh, also taking into account any loose geometry you have. $\endgroup$ Commented Jun 1, 2017 at 0:42
  • $\begingroup$ There are many vertices, but I selected only 3 and pressed "F". As far as I know, this should create a simple face with the 3 vertices. No matter their location in the model, it should work perfectly and simply to create a perfect face. I don't know anything about Subdivision Surface modifiers. I simply drew vertices on a 2D plane and started trying to put faces on them. $\endgroup$
    – CodeMonkey
    Commented Jun 1, 2017 at 0:45
  • $\begingroup$ The location on the model does matter, especially in relative to other elements when connected to the remaining geometry, like your screenshot illustrates. Even more so if you are using a Subdivision Surface or any other modifier which changes your shape, which from the screenshot looks like you are. $\endgroup$ Commented Jun 1, 2017 at 1:22

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I had somehow accidentally applied a "Catmull-Clark" modifier to the object. Removing this modifier immediately resolved my issue.

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