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I'm very new to blender. I've meshed a basic structure and added some bones for the legs, but the mesh is moving in the wrong direction for one of the legs. See the video below:

https://gfycat.com/MagnificentThatLaughingthrush

Any idea how I can get the mesh for the right leg to move outwards?

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  • $\begingroup$ It looks like an IK issue to me. Does this help? $\endgroup$
    – David
    May 31, 2017 at 3:22
  • $\begingroup$ I have taken a look at IK settings but couldnt seem to figure it out. In the video, the bones are moving as I want them to, its just the mesh which isn't following properly $\endgroup$ May 31, 2017 at 3:25

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To solve your problem follow this:

  1. Select your mesh and apply the mirror modifier and delete the armature modifier enter image description here
  2. Delete all vertex groups in your meshenter image description here
  3. Select your mesh then Shift and Right-Click select your armature then hit Ctrl+P and choose parent with automatic weight and it should work

enter image description here

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