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i have been playing around with leather textures and i decided to make a chair, this is a test render of it:

enter image description here

As you can see, the seat itself is transparent. I have read some answers on this type of issue, but they were not what i was looking for. I'm sure this has something to do about texturing.

Here is the node setup:

enter image description here

Green: COLOR TEXTURE Red: DISPLACEMENT TEXTURE Blue: NORMAL TEXTURE

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  • $\begingroup$ By default, images used on projects are not saved as part of the .blend file. You have to pack them otherwise they just live in your computer and no one can access them but you. Use FIle>External Data>Pack all into file. Then save the file again. $\endgroup$ – cegaton May 30 '17 at 23:58
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You didn't pack your textures, we cant troubleshoot material problems without all the relevant textures.

Anyway this doesn't look like a texture problem, not even material related.

You have lots of duplicated geometry and overlapping vertex in your mesh, there are double faces everywhere in your seat, and your.

Enter Edit Mode in each of your meshes, select everything then press W > Remove Doubles.

Be sure to recalculate normals afterwards by selecting everything and pressing Ctrl+N

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  • $\begingroup$ it makes the seat into a circle... and whenever a strectch it out it goes back into being transparent @Duarte Farrajota Ramos $\endgroup$ – Blender User1 May 30 '17 at 23:45
  • $\begingroup$ for the seat i scaled a cube and added a subdivision surface modifier, then in edit mode i stretched it out into a box shape again. $\endgroup$ – Blender User1 May 30 '17 at 23:46
  • $\begingroup$ Yes it does, if you want to Subdivision Surface an object, while keeping hard edges you have to learn how to use what are usually called Control Loops, see blender.stackexchange.com/questions/6425/… $\endgroup$ – Duarte Farrajota Ramos May 30 '17 at 23:49
  • $\begingroup$ i did i used Control+R to make loop cups to create a box shape again. $\endgroup$ – Blender User1 May 30 '17 at 23:50
  • $\begingroup$ Loops shouldn't overlap the existing edges, they can be close to them but not coinciding. $\endgroup$ – Duarte Farrajota Ramos May 30 '17 at 23:51

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