I wanna create 2D image with Blender. I have an identical image as a template. Can I project my template somehow on a plane mesh to cut it and get specific and save some time instead of outlining it manually?
This can be done using the Displace modifier.
- Subdivide the circle a few times to ensure it has enough polygons to displace
- UV unwrap the circle and apply the texture to it, ensuring it fits nicely to the circle
Add a Displace modifier, using the texture, and selecting the correct UV map in the modifier settings, this should give you something like this (I used your example image, but the original will probably look better)
Apply all modifiers and go into edit mode, then select all vertices that are not on the ground plane and delete them. (press
Bto select vertices and then press
Numpad 1to go into side view, also you'll want to turn
Limit selection to visibleoff, which can be found on the header of the 3d view at the bottom)
- Cleanup the result by selecting all vertices and pressing
Enterto make all resulting vertices flat to the ground. Also you could add a Decimate modifier, or cleanup a bit manually.
Not that I know of. unless you import it as line art of some form like svg.
I would say your best bet is to model from the top view and extrude verticies along the outlines of the image and fill the resulting edges with faces.... afterwards you can extrude the faces and apply a boolean modifer to the other mesh to cut out the shape.