I'm trying to trace a particle system but I haven't had luck. The options i'I've tried are:

  1. Path: Under the render tab in the particle system.

But it needs a keyed particle system and when I use a keyed system, it doesn't behave the way I want.

  1. bTrace: https://vimeo.com/192873201

But it Works only with a small amount of particles. It takes ~10 min to trace the path of 20 particles and I need at least 100 particles.

  1. AN & SV: In YouTube -> BLENDERSUSHI / ANSV Particle Tracing Revisited

I made the same node setup and it does not work and when I use the .blend that Jimmy Gunawan provides, I get some weird results:


I don't know any more options to get the result. Maybe liquid? other add-on? maybe I made the node setup wrong?

Thanks for your help!

  • $\begingroup$ bTrace would ahve been my first option too. Otherwise have you looked into addons like Animation Nodes, or Sverchock? Not sure they do tracing but might be worth a shot investigating $\endgroup$ May 28, 2017 at 23:42
  • $\begingroup$ Hello, yes. That was my last option but it has some weird results. I'll try to investigate again. $\endgroup$
    – Bejuco
    May 30, 2017 at 0:46
  • $\begingroup$ @Pierre Puentes, if you want help with particle tracing, i suggest supplying an example .blend of a particle system that does the things you want. it's easier for me to then show you have to trace the particles using Sverchok. $\endgroup$
    – zeffii
    Jun 13, 2017 at 8:18
  • 3
    $\begingroup$ Possible duplicate of How to store particle locations in a list? $\endgroup$
    – Omar Emara
    Aug 30, 2018 at 18:52

1 Answer 1


diggin old thread, but.. the path option doesnt need a keyed particle system, but keyframes, so you need to bake your simulation to cache. see here https://www.youtube.com/watch?v=fWOAuA6nqJc


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