other than not creating non-planar faces in the first place, which is tedious for a beginner like me. Is there any way to make a face planar but not mess up the connected faces?
All I've managed to find for flattening faces is "select face, set scale to zero on axis" Which works... but only for that face, it will mis-align the vertices of another connected face almost always.
Maybe something to force all faces to be planar by not allowing you to move vertices so they'd cause it to be non planar?
I'm having so much trouble modelling and having none messed up derpy faces.