I'm trying to make one of my first animations. It's the classic wrecking ball and tower of blocks simulation. Everything is working and I've got the camera movement in place but I'd like the physics to pause at a certain frame, let the camera move, then resume the physics.
The way I tried to accomplish this was set everything up for the animation, then when I want it paused, select all physics objects and create a keyframe to turn on Animated, then turn it back off once I'm ready to have it continue. Unfortunately when I tried to bake it, once animated turned on, nearly all the objects just disappeared, and when it came time to turn it back on, blender just froze.