2
$\begingroup$

So I have a model in Blender which I would like to port to the source engine, in order to do this however, I have to change the skeleton to one that will work for the source engine.

The trouble comes when I switch the rigs I loose all the weight painting. I need a way to copy weights from one bone from one rig, to another bone in a different rig.

Any help is greatly appreciated.

$\endgroup$
1
$\begingroup$

If the two rigs has the same bone names, then you can transfer weights by selecting your mesh and going into the modifiers properties tab and set the Armature modifier to the new rig instead of the old one, then modify the parent of the mesh to the new rig as shown below:

enter image description here

enter image description here

| improve this answer | |
$\endgroup$
  • $\begingroup$ Worked like a charm, thanks bud! Most helpful indeed. $\endgroup$ – beepandrew May 25 '17 at 20:02

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.