2
$\begingroup$

Sample Picture

You can see that the plaster walls are somewhat reflecting the floor (which is 45% glossy, 55% diffuse) and I neither changing the glossy setting in the Ray Visibility for the floor nor the walls fixes it. I've tried upping the roughness, doesn't work. Do you guys have a solution?

$\endgroup$
1
$\begingroup$

Reflectivity is controlled by surface roughness. The higher the roughness value, the less reflective the surface. Another thing to try is turn off reflective and refractive caustics in the render settings.

$\endgroup$
  • $\begingroup$ Thanks! That works even better than the alternate solution I found. $\endgroup$ – Jude May 24 '17 at 14:38
  • $\begingroup$ Great, just remember in cycles try and think metallic/roughness :) $\endgroup$ – Andrew May 24 '17 at 14:41
  • $\begingroup$ @Jude Don't just thank in the comments, if the answer solved your problem consider marking it as correct, or at least upvote it if it helped you $\endgroup$ – Duarte Farrajota Ramos May 24 '17 at 17:04
  • $\begingroup$ @Duarte I have 11 reputation so I can't upvote things. And it wouldn't let me accept the answer at first. $\endgroup$ – Jude May 25 '17 at 16:19
  • $\begingroup$ OK, you will once you have enough reputation don't forget to come back :) $\endgroup$ – Duarte Farrajota Ramos May 25 '17 at 16:24
-1
$\begingroup$

It appears this can be fixed by deselecting "Diffuse" in the Ray Visibility of the floor.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.