I just started out using Blender Render. I wanted to create a starry background for my world and did so, and it appears nice and fine in the preview for both texture and world. Yet when I render the image, my objects appear fine but the background texture will not appear. I looked at several other similar posts online but all seem to refer to older versions of Blender, unless I'm missing something. Anyone have any ideas?

  • $\begingroup$ Hi, knowing a bit more (settings, screenshots, image) about how you did set up the world would help to spot why what you expect is not working... $\endgroup$
    – m.ardito
    Commented May 24, 2017 at 11:23

1 Answer 1


For Blender Render (internal), and for a flat repeating background (not a wrap-around 360 background) try the following things:

  • Add a world texture (if you haven't already)
    • Properties > Texture panel
    • Click the "World" tab (it's one of the three little buttons at top of texture panel)
    • Add texture
    • Type: Image or Movie
    • Image > (open image file here)

enter image description here

  • Check influence
    • Under the "Influence" section of the world texture I had to check "Horizon" before the world background would render
  • Check mapping
    • Mapping > Size
    • Increase X, Y, and Z values to make background (starfield, in this case) smaller and repeat more often

enter image description here

  • Sky shading (instead of transparent)
    • Properties > Render > Shading > Alpha: [Sky]
  • $\begingroup$ Thank you so much. It was the last point about shading that fixed it. Much appreciated. $\endgroup$
    – connorp
    Commented May 24, 2017 at 17:39

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