I'm new to blender and I would like to know if there's any way I could bake my final render, with the shadows, the bump map etc. to one single texture that includes everything that I've done.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
You'll need to load the map you want to save the baked image to in the node tree. It doesn't need to be connected.
Load up the blank image in the image editor then select what you want to bake to it.
Note that how the light responds will be calculated though the shader.