The texture is UV unwrapped properly, and displays properly in the material. However when I try and use it as a density texture for the particle system, it is very messed up. It is rotated off center and the top and bottom are mirrored. Any idea what's going on?
The UVs seem to just get ignored completely as far as I can tell. If I change it to object, and generated etc it changes but if I change it to UVs it stays the same as whatever it was last.
I've attached an isolated version of the file below. The particle number is set to 128 instead of 128,000 to bring the size down, make sure to change that to see the issue properly.