I'm attempting to use Blender as a precision video editing tool. I have a few dozen short videos recorded with NVidia's screen recording software. Ostensibly (according to NVidia), they are all recorded at 30 FPS, and each one plays back correctly in VLC.
About half of these videos behave correctly in the video sequence editor of my 30 FPS project. I can scrub from one frame to the next in Blender, and each frame of the video clip appears correctly in the preview (and when rendered).
The other half behave quite oddly when scrubbing and rendering. It's as if every even frame appears twice, and the odd frames are skipped.
This is not exactly what's happening, but that's what it seems like. Certain frames are duplicated, while adjacent frames are skipped.
This causes the affected clips to render out slow and choppy. Anyone have any suggestions for a remedy?
My sincere thanks for any insight,