I am coming from the Lightwave. So far, I like the Blender. Especially, some of the modelling tools. Cycles is nice too, but I have two problems, ergo two questions.
How to manipulate the specular light (size, color, and intensity), and how to make strong and sharp colour tinted reflections (like the christmas ornaments)?
Here I have a cup, it has a not too strong, but a sharp reflection ("medium" tinted), with a strong, intensive and sharp, white coloured specular light.
If I make my object more reflective in Blender, the reflection of the environment is washing out the colours from my texture. I attached an extreme (ugly ) Lightwave render. You see that the textured spheres have a colour tinted, sharp and strong reflection, with a white specular.
Can I do this with Cycles? I know that this looks not realistic, but renderers are not just about realism. Futuristic sci-fi materials, or some artistic works need to go outside the PBR dimension.
So, is it possible to render the same picture with Cycles? If yes, how?
Thank you for reading, and have a nice life!
The image on the bottom is Cycles render. You can see that the cup is too soft.