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As you can see I am animating planets revolving around a clock but I wish to emulate the earths axial tilt whilst it spins but I cannot find a way to do so. What I get is weird wobble spin. How do you suggest should I do this?

enter image description here

additional info: that planet is parented to an empty and the empty follows a bezier circle.

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Shift + C to move the cursor to the center (This would be the location of the clock).

Shift + A > Mesh > UV Sphere

Offset the sphere along an axis (I used Y in Top View).

Shift + A > Empty (Adding an Empty to the center).

Select your sphere > Shift + S > Cursor to selected. To move the cursor to the sphere.

Shift + A > Empty .001 (Adding an Empty to the Sphere).

Select Sphere Select the Empty.001 in the sphere > Ctrl + P > Object

Select that same Empty.001 > Select the Empty in the center > Ctrl + P > Object

Animate rotation of Empty.001 in the center

Animate rotation of Empty in Sphere

Rotate Empty in Sphere to tilt the sphere

enter image description here

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  • $\begingroup$ What do you mean by offset the sphere along the axis? $\endgroup$ – RQ- 3D May 20 '17 at 12:25
  • $\begingroup$ @RQ-3D Move it away from the center. IE Grab "Y" 3 $\endgroup$ – Dontwalk May 20 '17 at 13:44
  • $\begingroup$ @RQ-3D I made an edit to the 5th step "Select your sphere > Shift + “S” > Cursor to selected. To move the cursor to the sphere." Sorry for any confusion here. I also added an image... $\endgroup$ – Dontwalk May 20 '17 at 14:23
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Unless I am misunderstanding your question. You should be able to just tilt the earth and then rotate it setting keyframes how fast you want to do it. It should still follow the parent.

Dont do anything to the parent just set keyframes on the earth itself by rotating Z space. Not sure what the wobble is, check the graph editor to make sure nothing looks weird there. Maybe apply scale CTRL + A. Make sure you dont have to many keyframes that is making it look weird.

enter image description here

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