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I'm wondering if Blender implements a feature that Maya has. Mainly, if you're editing a mesh with a subdiv modifier, is there any way to have the lines of the lo-res mesh drawn directly on the model?

Here's a screen shot from Maya:

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This is what I'm able to do in Blender. The lo-res mesh is next to the model instead of projected onto it:

enter image description here

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Press the fourth icon next to the subdivision surface name (Triangular Polygon).

The tooltip is Adjust edit cage to modifier result.

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Note that while you will be seeing a displaced vertice, the editing operation still act on the original vertices with their respective locations.

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