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For some reason faces in UV Editing are glued to each other. How do I split them from eachother?

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Mark the seams yourself in Edit Mode.

Press ctrl+e and mark seams (seams are like the cutting edges for UVs). Then unwrap the UV again.

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  • $\begingroup$ Doesn't work lol $\endgroup$
    – AzulShiva
    May 17 '17 at 13:08
  • $\begingroup$ Did you Mark the seams in object mode in the object itself ? You also have to make new uvs then $\endgroup$
    – J. Brosch
    May 18 '17 at 13:15
  • $\begingroup$ I thought I should mark it in UV mode. Edited accordingly. This method is much quicker though blender.stackexchange.com/questions/3317/… Although I agree with you that one should plan in advance and mark the seams accordingly. $\endgroup$
    – AzulShiva
    May 18 '17 at 16:00

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