# Load animations into custom engine

for learning purpose of 3d animation, I picked blender to study. So far I've exported .blend to .lua file that contains mesh data, bones, and animation data. My animation data is fcurve arrays based on keyframe. I am trying to load this into an engine and run it. I want to apply fcurve values on bones, however what I get is smashed animation. I am extra newbie to this, and I want to know what fcurve represent, how it should be used, and how I need to process the values to apply to bones. Without setting fcurve to bones, it draws the model as I expected. Thank you for the help in advance.

for f in range(100):