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Currently working on a car for a game and I want it to be low poly kinda like the one below.

enter image description here

The problem is that I made it using a flat plane and then used the edit mode to move and cruve them into place so now my hood looks like this:

enter image description here

Please help D: All I want is to make it into a flatter surface with less dents and bumps!

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    $\begingroup$ I'm afraid you may need to start from scratch, your model seems quite messed up. Try looking into some low poly tutorials on the internet $\endgroup$ May 16, 2017 at 18:10
  • $\begingroup$ In Object Mode setting the Shading to Smooth may help. $\endgroup$
    – Dontwalk
    May 16, 2017 at 18:12
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    $\begingroup$ You can select several faces and scale them along normals so that they become equally oriented in 3D space which might fix that model a bit. Although there might be needed quite a bit of manual work to adjust it. $\endgroup$
    – Mr Zak
    May 16, 2017 at 19:05

2 Answers 2

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Try scaling with a value of 0 on an axis, that will straighten it for you.

Maybe try all three axis and see which one will fix it (S, X, 0, Enter ), also try the Z and Y as well .

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Try Looptools addon, using Flatten with the offending faces selected.

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