I'm using the network render addon (using blender 2.78 on all machines) to render an animation on a network of computers (Master is Windows; slaves are Ubuntu). The animation uses several physics simulations, and each slave starts rendering each simulation as if it started in the batch of 5 frames it receives.
The .blend file and the cache are stored on a Windows directory which is shared with the slaves, but every time I attempt to render I get the message "still missing dependency file".
I'm using relative paths, but it seems like the ubuntu slaves don't know where the cache is, since paths in Windows/Ubuntu work differently.
Does Blender have a place where a cache directory can be manually specified for a slave node, or has anyone encountered a similar issue that they've been able to resolve. Thanks!