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Camera placed like this (settings can be found at right): enter image description here

If I enter camera view, I see this: enter image description here

If enable viewport render it shows ok: enter image description here

Also render from this camera is also proper

Why is this happening to camera view in any other mode?

UPD

UPD2

video:

https://www.youtube.com/watch?v=OV24sDP3spg&feature=youtu.be

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    $\begingroup$ probably camera/view clipping issue... $\endgroup$
    – m.ardito
    May 15, 2017 at 11:28
  • $\begingroup$ It would be useful to those who might want to help you solve your problem and to those who might chance upon a similar problem in the future, if you would upload the ~.blend file to Blend-Exchange and edit a link to the uploaded file into your question. $\endgroup$
    – brasshat
    May 15, 2017 at 18:53
  • $\begingroup$ Can you see anything in the render mode? $\endgroup$
    – YangStarr
    May 16, 2017 at 8:42
  • $\begingroup$ @brasshat added $\endgroup$
    – Terion
    May 16, 2017 at 12:17
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    $\begingroup$ I cannot reproduce the issue you are having with the file you uploaded. If I press Numpad 0 I get this: i.stack.imgur.com/psEFx.png What are your system's specs? $\endgroup$
    – user1853
    May 16, 2017 at 14:00

5 Answers 5

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We experienced the same issue here, though in our case the Viewport Render would not work either any more. However, we found out that it is linked to the Blender Screen Area, not the camera. We noticed this because we actually had more than one 3D View in our layout, and only one of them would show the described behavior. We checked again and again, and all properties were set correctly. They were indeed identical across the areas.

To fix it, switch another screen area to a 3D View. The camera should behave as it is supposed to there. Now collapse the broken one. You can also switch to a different screen layout using the Dropdown box in the header:

Screen Layout

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  • $\begingroup$ Wow, thanks for this. I had "Lock Camera to View" active to navigate camera view but it was scaling the camera and its origin way way up. I killed the window and used another one. All went back to normal. So I guess its a screen space issue? $\endgroup$
    – 3pointedit
    Jun 26, 2018 at 2:13
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Instead of only pressing Numpad 0, press Ctrl + Numpad 0 with camera selected and it will set it as active.

Then it should display the correct facing orientation.

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There are a couple of things I noticed. Although I could see the objects in camera view, these things were present when I was testing your blend file and it could be the solution to the problem.

Under Camera.001 Selected > Properties Panel > Object Data > Clipping, your clipping distance is too small at 1 micrometer. It cause artifacts when viewed through the camera changed it to 1mm and it was fixed.

Your camera is really big but I doubt that could be the issue since it works fine regardless of size - but it could be the issue, so it wouldn't hurt to scale it down to what I have here: Scale Camera

Tested On: Windows 10, Version: 2.79

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I had the exact same trouble, what I was modelling was ridiculously out of scale. (Lego brick 5m long). I edited the end clipping distance (went up to 60m) and the problem was solved.

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I don't now whats happening, but I'm pretty sure that you can fix it by deleting the existing camera and replacing it with a new one.

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    $\begingroup$ Rather than deleting the existing camera and replacing it with a new one, I'd add a second camera, in the same position, and if there is a difference between the views of the two cameras, begin changing any parameters in the second camera one by one, so that they match the different parameters of the first, and see where the problem lies. This is a technique I've used in the past. $\endgroup$
    – brasshat
    May 15, 2017 at 18:55

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