I cannot find a answer to my problem.

The armature-animated model interacts perfectly with cloth physics, but will not interact with a physics-based cube. I cannot find a answer to this problem. Please help.

Cube: Active + Dynamic

Cloth: Active + Dynamic

Model: Passive + Animated

For some reason the cloth hits the cube but not the model itself. Why?!

I just want the model to be able to push the cube off by turning.

enter image description here

  • $\begingroup$ Check the modifier stack, they are applied from top down, the armature needs to deform the mesh before the physics collision. $\endgroup$ – sambler May 17 '17 at 18:02

Just figured it out, apparently this had something to do with it...

enter image description here


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