This linked video shows a problem I have. On each of the faces that I select (in the video) I use "extrude individual faces". Then I scale them all individually. I do this to create new faces inside the once I selected.
The purpose is to have create two different shaders to use on the newly created faces, and the other smaller faces.
But like the video shows it creates an issue on the top of the mesh. I have been told it can be sorted out by enabling autosmooth. While it helps it does not solve the issue completely.
Another problem occurs when I add edge loops to smooth out some of the Subsurf so that the faces looks less circular.
So my question is how to sort this issues?