0
$\begingroup$

I m using basic node setup for material blur in compositor, when i change camera angle for top view it disappear. How can i make it visible ?

can`t get blur effect, when change to top view

$\endgroup$
0
$\begingroup$

You are using an ID mask to assign the blur on a particular material. But the faces with that material are not visible as they are occluded by the rest of the cube.

If the material is not visible, you won't get the blur.

It seems to me that if you want to get the blur, you have two choices:

1- use a separate layer and object masks to create the blur.

enter image description here

2- Use volumetric lights (volume scattering) to have an environment in which suspended particles are lit by the light source that is not visible, as it would happen on a room with dust or or haze.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.