Is there a simple way to "modify" / "decorate" a bezier / curve (==curve in the following). For example:
- modify a curve so that it is dashed or dotted;
- decorate a curve so that it has something (an arrow tip, could be a curve or a mesh) at its end (or somewhere else: at its beginning or in its middle).
Obviously, I can add a decoration (an arrow) as an object, grad it and attach it to the curve. I can use an array modifier and simulate a dashed pattern. But that's not what I'm looking for. I'd like this to act like a modifier.