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Spinning Faucet Dials are easy in blender when the axes are in default 90 degree space, but I have a faucet with tilted dials and I need to rotate them for animation, but I can't figure out how to rotate them like you would expect them to without them getting all contorted. Can someone please fix my blend file so this works correctly.

https://www.dropbox.com/s/vny3jqc03hbrs5q/Slanted%20Faucet%20Rotation.blend?dl=0

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    $\begingroup$ Could you please strip down your blend file to smaller size? Delete any unnecessary objects and leave only the one from the subject. Also upload it to: blend-exchange.giantcowfilms.com $\endgroup$
    – cgslav
    Commented May 12, 2017 at 21:47
  • $\begingroup$ If I understand the problem well you can parent all dials to any other object that represents the faucet center (or say an empty) and rotate that object instead. $\endgroup$ Commented May 13, 2017 at 0:13
  • $\begingroup$ Blend file already is stripped to just subject just download the file unless your on dial up? $\endgroup$ Commented May 13, 2017 at 7:34

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You need to change the movement type for the transform manipulators to "local" instead of "Global". This changes the movement to correspond to the object's position/rotation. once you have done that and put the menipulator wigit to "rotation" it should be easy to rotate the faucet handles like you want.

enter image description here

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