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When I'm the camera view mode, the environment texture shows up correctly, see: Camera view

However, when I'm controlling the viewport freely, the environment texture doesn't work at all but gets replaced by a random color: free view

I remember it used to not work this way, but I don't remember what I'm doing differently from before. The background settings I'm using are visible on the right of the picture. I'm also using Filmic blender.

Thanks in advance.

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    $\begingroup$ The texture is visible in perspective views only (in ortho you just have a 'global color' like in your second image here) $\endgroup$
    – lemon
    May 12, 2017 at 9:27
  • $\begingroup$ Thanks, that was the problem actually! If you want to upgrade your comment into and answer, I'll mark it as solved. $\endgroup$
    – Echows
    May 12, 2017 at 9:29
  • $\begingroup$ Echows, thanks but the comment is clear enough, I think, and this is a duplicated question $\endgroup$
    – lemon
    May 12, 2017 at 10:00

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