Imagine you have a large room with 100 balloons that are floating in the middle of it. I'm working in BGE and need to figure out how to give each balloon random motion (up, down, left, right, forward back), but I need to keep the balloons from wandering off. They need to stay relatively put in their plane/position.
I've added a constraint to a balloon to keep it within -.1 and .1 in all directions. I've done the same with rotation.
When I add random movement in the game logic, however, it seems to just override my constraints I've set. :( Any ideas?