I recently started learning Blender and I need some hints about animation. In the Game Engine, I want to display a gauge with a needle (think classical speedometer) which is set by values coming in over the network.
It's supposed to look very smooth. Therefore, when moving the needle, I would like to rotate it with a bezier-like movement to the new value. This means I need an animation that I can parametrize with (rotation_start, rotation_end) values from a Python script and then playback (like playAction()
on objects).
I have tried doing this with Actions/Drivers, but was unsuccessful.
What is the best way to solve this?