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What are alternative methods to Fluid for making a glass appear to be full of liquid?

I just require a quick simple method. I was going to use particles but wondered if anyone had other methods or ideas. Doesn't need to be too realistic as it's only for a small static image project.

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  • $\begingroup$ does it need to be animated? $\endgroup$
    – Mike Pan
    Mar 21, 2014 at 17:29
  • $\begingroup$ No not animated at all. $\endgroup$
    – FoxyFish
    Mar 21, 2014 at 22:50

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One way is by simply creating a face for the surface of the liquid, and then use separate materials on each interface as in this post.

enter image description here

enter image description here

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  • $\begingroup$ How about if the glass container were an odd shape? $\endgroup$
    – FoxyFish
    Mar 21, 2014 at 23:20
  • $\begingroup$ @FoxyFish It's still the same idea, you just have to figure out how to make a face from the glass (extrude and merge works well). For most shapes it shouldn't be hard, but I can't give any more detail without knowing what the shape in question is. $\endgroup$
    – gandalf3
    Mar 21, 2014 at 23:45
  • $\begingroup$ You can select an edge loop (add one if needed) near the water level. Shift-D to duplicate the verts and E to extrude scaling inwards to fill in the surface. This will give you a water surface to match any shape. $\endgroup$
    – sambler
    Mar 22, 2014 at 8:15
  • $\begingroup$ @sambler Unless you have a really strange shape like a jug with a hollow handle or something. Another thing to remember is to add a little surface tension to the liquid surface too. $\endgroup$
    – gandalf3
    Mar 22, 2014 at 8:23

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