I have a problem with my UV Mapping.
I made the Texture Map as usual, but sometimes, some faces do not take the texture from the specific area in the Texture Map but others.
The software I'm using is DSMODT, a Mod Tool for Dark Souls 1. Here is the list of screenshots: https://i.stack.imgur.com/2iiEi.jpg
Example of the problem
So what I did was to isolate the specific area :
And put my texture in the little isolated corner :
But the issue stays the same. This faces are textured with the big wood and gold square of the texture map file.
Why, is it a problem in Blender or did I do something wrong?
I'm sorry, I'm not an English speaker and I don't really know the good vocabulary to use.