I have a map that I needed to use a boolean modifier on to cut out the water systems from a textured plane. It's messy with lots of verts and now I have problems with the face rendering. How would you suggest fixing something like this? Thanks for any ideas![enter image description here]1

  • $\begingroup$ Try using remesh modifier. Here's the solution to the similar problem you have: blender.stackexchange.com/questions/65555/importing-a-good-mesh $\endgroup$
    – Paul Gonet
    May 8, 2017 at 15:23
  • $\begingroup$ Thanks Paul, I tried that but it didn't work too well, the mesh distorts and I lose the detail I need... $\endgroup$
    – Dan
    May 8, 2017 at 22:49
  • $\begingroup$ Please post your .blend via blend-exchange.giantcowfilms.com and I'll try to help you. $\endgroup$
    – Paul Gonet
    May 8, 2017 at 23:44
  • $\begingroup$ Sorry for the delayed reply, I ended up fixing it by manually going through and adding more qauds and vertices to problematic areas... took a long time but fixed all the problems - I'll post the answer for others $\endgroup$
    – Dan
    May 16, 2017 at 2:59
  • $\begingroup$ Is there a reason you needed to use a boolean modifier, instead of something like making the water systems transparent in the shader? $\endgroup$ Jul 2, 2017 at 5:50


Browse other questions tagged .