I have a relatively large bone structure that I now want to set the pose for. Is there an easier way to modify the pose than to rotate each bone? Is the maybe a way to activate proportional editing mode or move the points of the bone rather than rotating? Are there some controls that make pose editing faster and easier?

  • $\begingroup$ This is done through proper rigging. A good rig will have controler bones which nake setting up poses easy. It is uncommen to manipulate the deforming bones. Upload a blend or images of your armature for more help. $\endgroup$ – Leander May 8 '17 at 10:52
  • $\begingroup$ Rather than uploading my specific blend file, could I get a general answer of what to do in the future? How should I set up my bones next time? $\endgroup$ – CamH May 9 '17 at 11:57
  • $\begingroup$ There are various technique based on what shape your object is (eg a matress, a tube, a cable). Most of the time you rig with IK constraint. I can add a general answer later. $\endgroup$ – Leander May 9 '17 at 16:06

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