I am trying to work through some Blender Tutorials and then try my own scene using that feature. I have a problem with a scene containing camera, lamp, cube set as fluid domain and a uv sphere set as fluid inflow.
My problem is that it just drips.
I am simply trying water from a tap, or a soda machine.
I have not allocated a inflow velocity in any direction assuming gravity would do that. When I tried a force in Z axis I just got a drip hitting the domain box harder.
I did try scaling the inflow sphere but that did not help. I also tried subdivision 2 in fluid boundary and Generate 1 in Fluid Particles. I have set inflow velocity 1 in the sphere settings.
nothing seems to change.
What setting do I look at for more fluid. ?
(edit for spelling and some attempted changes)